Like Grand Theft Auto, highlighting the US gun crime is

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We hear a lot about how video games are to blame for violence, but how it would be with a video game project, the violent highlights of gun crime in American society?

This is to achieve what Professor Joseph DeLappe try with its Grand Theft Auto livestream, Elegy.

Elegy is a “chopped” version of Grand Theft Auto 5, you find on game streaming platform Twitch.

In it, non-playable characters (NPCs) do nothing but shoot each other dead.

But there is more to the action on the screen, as senseless violence.

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The electricity is connected, to American gun crime deaths by 2018. Each NPC killed in the stream represents a U.S. citizen who died this year in a shootout.

The stream sets, at midnight and the carnage begins again, and soon the fictional streets of San Andreas is filled with bullet-riddled corpses – every day, more than the previous one.

Joseph says, this is a way for people to make sense of the official figures.

Website Gunviolencearchive.org reports that there were 7,165 gun deaths in America in the first six months of 2018.

“If you see, to get these numbers in the thousands, it is very difficult to discern what that means in reality,” says Joseph, who grew up in the United States, but moved to Dundee to teach, Abertay University at the beginning of 2017.

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He is a professor of games research and its GTA hack was inspired by his time in America alive.

“I lived for some time in Nevada, it is very much a gun state,” he says.

“I remember, at a coffee shop, get a latte and walk past a man at the table, and he stood a gun from his waistband. It is scary.

Joseph says he feels much safer, now he lives in Scotland.

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Grand Theft Auto was chosen, how easy it is to change, and also because it has a reputation as an exceptionally violent game.

“Elegy is very visceral; it is very disturbing and quite an intense visual experience,” says Joseph.

He hopes that this project flip “frustrating” do you believe that video games cause violence, to highlight this format, the real-life gun-crime issues.

“It’s just a way of, ironically, the systems that people think contribute to violence and when something gives, perhaps, considered the whole situation from a different angle.”

Earlier this year, President Donald Trump promised to “do something” against the violence that young people see in video games.

But many people believe that video games can have positive effects on mental health, despite some of their content.

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