HTC puts the ” Pro ” virtual-reality-headset

HTC

HTC an improved version of the Vive virtual reality headset at CES tech fair in Las Vegas has revealed.

The Vive Pro is equipped with two OLED screens for a total resolution of 2880 1600 pixels, which is 78% more than the current model.

This is designed to be graphics and text is much sharper for the wearer.

An analyst said it was a step in the right direction, but VR still needs to be more quality content to lure players.

And that shows should be more crisp than before, the Vive Pro also includes high performance headphones with built-in amplifier, provide an “increased sense of presence,” and fuller sound, according to the Taiwanese company.

However, the company did not reveal how much the headset will cost.No strings attached

Owners of both new and original HTC headset will be able to will provide you with a Wi-Fi adapter when it is available later this year.

HTC says it is either a connection of the models for the Computer with a game or a simulation by means of wi-fi thanks to the Intel WiGig technology.

HTC

And the company also has a new type of virtual reality users to discover new content – 3D preview that you can try before you buy or subscribe to.

This will store a newly designed version of the Viveport VR.

Viveport President, Rikard Steiber told his CES audience that he expects the number of experiences that you will rise to the platform of 2,000 to 3,000 by the end of 2018.

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“It’s great to see HTC come forward, and the improvement of devices-specs,” said Brian Blau, an analyst at Gartner.

“It is something that is really needed to help users get over the mountain of things such as travel sickness [sometimes caused by blur in the VR headset shows].”

Mr Blue told the BBC that much had not meant by the hype surrounding virtual reality devices, the technique sometimes live up to the expectations of the population – something that he believes has caused a little sluggish sales of VR-hardware.

The next generation of headset, could accommodate even more advanced technologies such as eye tracking, which enables ultra-high resolution, rendering graphics at the exact same point on the screen where the user is looking.

“The only thing that will change, however, the situation of the quality of the content,” adds Mr Blau.

“You could argue and say, there are a lot of games, even companies are the adoption of VR… but it is not nearly enough.

“Technology ecosystems require a tremendous amount of content, so people come back, and it must be diverse.”

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