Developer CCP Games has cut significantly the time and money he has invested in virtual-reality-based games.
The Iceland-based studio is best known for the sci-fi title Eve Online, but also has more VR-centric games.
Starship-dog-fight simulator Eve Valkyrie helped the Rift in the launch of the Oculus headset, and CCP also from the Sparc-VR-ball-tossing game for the PlayStation.
CCP CEO Hilmar Petursson said the company will re-invest in the VR, when the market conditions are improved.
The move was a “blow to the viability of VR as a major gaming platform,” said Adam Smith, the added on the Rock, Paper Shotgun gaming news site, that Valkyrie was one of the few games that tried to try him, VR.
The changes come just over a month after CCP’s Valkyrie overhauled in an attempt to get more people to play it.Niche
CCP has cut its investment in VR as part of a wider restructuring effort. The structural changes mean that more focus on PC and mobile games, said in a statement.
It is the closing of its Atlanta, US, office and sale from the developer studio keeps it in Newcastle. To move the VR-development work at both locations to London.
About 30 jobs will be lost during the restructuring, it added, stating that there had been “staff severance pay” and you would help find other work. A potential buyer has been found for the Newcastle office, said CCP, adding that the negotiations on the sale.
The changes have no immediate impact on Eve Valkyrie, said CCP, and a scheduled winter update for the game would be available as expected. Similarly, it has said, Sparc development would continue in London.
“Today, we have a difficult, but important, changes to the CCP in response to the, as we see, the gaming market is developing in the coming years,” said Mr. Petursson.
“We have front and center in the second wave of VR, and our faith in the long-term transformative power of the technology remains strong,” he said, adding that they would not make it “material VR-investments” to the market grew significantly.
CCP would now concentrate more on Eve Online and the new games, said of this title, he.
Games analyst Piers Harding-Rolls of IHS, Markit, said CCP took a “calculated risk” with his early VR investment, in the hope that the expertise would be built VR worth games, it was becoming more and more popular.
“Unfortunately, the introduction of high-end headphones – most of the VR games – was bought a mixed bag from the Start,” he said.
IHS, Markit, estimates that approximately 2.4 million PC have been sold headsets until the end of 2017, said Mr Harding-Rolls.
“Although millions of users is a respectable number to target, when to consider in comparison to other platforms, most of the games Publisher the level of adoption of small and niche would be,” he added.
This explains why CCP had changed, to focus on the PC and mobile markets, which have hundreds of millions of potential players, he said.